Video breakdown of “Bushido”

This is a simple video that shows the steps used in creating this image. The room set was created entirely in CGI with the exception of some of the foreground props, a few props in the bathroom and the clothing on the chair and floor using Cinema 4d and Arnold Render.  The video shows the transition from wireframe to the final render and also the post render work in photoshop.

Since the room set was created before the talent was photographed I had a precise plan for my lighting set up for the studio shoot.  Since the final render was not initiated until after the talent shot was selected it allowed me the opportunity to adjust the room set to the suit the talent’s pose and also, if needed, to tweak the lighting within the cgi set to match the talent’s lighting.  From there a lo res render is made and a rough comp of the scene is created in photoshop.  Final tweaks to the cgi set are made and the scene is rendered. I use Arnold Render for Cinema 4d. This render engine is capable of producing stunning images but it will bring your computer to it’s knees especially if you plan on rendering in the background and continuing to work on other projects. For this reason I pass the scene files off to my render machine, a Mac Pro 12 core with 64 gig of ram, identical to the machine I use for everyday work, with the exception of a processor upgrade installed by a company here in the UK called Create Pro. The machine is dedicated to rendering only. The render at the resolution required took 39 hours…ouch! That being said I could have optimized the render settings and sampling to reduce the render time with negligible impact on the final scene but since I had time I let it fly with the higher sampling rates.  So…planning your work and optimizing the render settings is crucial in order to allow for enough time to render especially with tight deadlines.  The scene is also rendered in passes which may include a specular, shadow, depth, etc. A final ambient occlusion pass is made as well. Once all of the render files are generated it’s off to photoshop for the final composition and grading.

The talent and detail props were photographed with a Sony A7R II with a Sony 24-70 zoom at 35mm focal length which matched the viewport camera in C4d.

Thanks to Lisa Clor  (www.LisaClor.com)  for her brilliant styling and our wonderfully creative talent Billy Wright (Ugly Models UK) .  

 

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